This page is for the Hemel Games Club boardgame tournament run in 2007 at the Hemel Games Club (www.hemelgamesclub.co.uk)

The standings after the qualifying rounds are as follows:

Name
Points Scored
Rating
Tie Break
Phil Pettifer
12
100
.
Mark Applin
10
83
.
Will Masters
9
75
.
Dave Halliday
7
58
72
Dan Aitken
7
58
71
Iain Bowler
7
58
68
Paul Ripley
7
58
66
Kate Stamp
7
58
62
Graeme Brennan
6
58
.
Stuart Whitfield
6
50
.
Chris Lewis
6
50
.
Geoff Ford
6
50
.

So thats, Phil, Mark, Will and Dave in the Final game of Imperial.

There are 12 players in the tournament, each of whom voted on 8 games from a list.
The most chosen game would be the final, with the next 3 most popular games being the ones played in the qualifying rounds.


This means that the 3 games in the rounds will be:

Thurn und Taxis
Caylus
Genial

Each player will play each of these games once, with points being awarded for their position in the game. 4 points for a win, 3 points for 2nd place, 2 points for 3rd place, and 1 point for last place

With the top 4 players going through to play

Imperial


Individual Game Results

Thurn und Taxis

Group
Date Played
Points
A
12th June
Phil 4, Dan 3, Dave 2, Will 1
B
5th June
Chris 4, Kate 3, Stuart 2, Geoff 1
C
3rd July
Paul 4, Mark 3, Iain 2, Graeme 1

Caylus

Group
Date Played
Points
A
?
Mark 4, Kate 3, Geoff 2, Dave 1
B
5th June
Will 4, Graeme 3, Paul 2, Dan 1
C
26th June
Phil 4, Iain 3, Stuart 2, Chris 1

Genial

Group
Date Played
Points
A
19th June
Will 4, Geoff 3, Stuart 2, Paul 1
B
19th June
Dave 4, Dan 3, Iain 2, Kate 1
C
3rd July
Phil 4, Mark 3, Graeme 2, Chris 1

Every game is played as a 4-player game, with 4 points going to the winner, 3 to second place, 2 to third, and 1 to 4th place. Essentially, 10 points per game are up for grabs, divided between the players. For games which can have people on the same number of points, they share the points for the two positions. Example: Two people tied on 1st place - they both get 3.5 points, if 2 people tied on second, they both get 2.5 points.

Seating order and start player must always be determined randomly, overriding whatever rules the game has for determining these.